- Update main.ts to import and instantiate Game class
- Wait for DOMContentLoaded before initializing
- Add error event listener on game.events
- Add tick event listener (commented debug logging)
- Log initialization message to console
- Add main.test.ts with entry point tests (4 tests)
- Create Game class that orchestrates canvas, game loop, and events
- Game constructor initializes canvas, context, loop, and events
- Game.start() starts the loop and emits 'game:start' event
- Game.render() clears canvas with background color
- Handle device pixel ratio for sharp rendering
- Add comprehensive tests (15 tests) for Game class
- SUMMARY.md created with full execution details
- STATE.md updated: plan 2 of 3, 11% progress
- ROADMAP.md updated: 01-02 marked complete
- All 79 tests passing, TypeScript compiles clean
- Changed EventEmitter generic constraint to `object` for interface compatibility
- Fixed GameLoop test closure variable narrowing issue by using array
- Tests for constructor with id, type, position
- Tests for emoji getter returning correct emoji
- Tests for isAdjacent() method with various positions
- Tests for readonly properties and cleared default
- Tests for on(), emit(), off() methods
- Tests for multiple listeners and chaining
- Tests for type safety with typed payloads
- Tests for error handling and once() method
- Tests for removeAllListeners()
- Tests for start(), stop(), isRunning(), getRafId()
- Tests for update callback with deltaTime
- Tests for delta time accumulation
- Tests for loop lifecycle (start/stop multiple times)
- Add SUMMARY.md with execution details
- Update STATE.md with progress and decisions
- Update ROADMAP.md with plan completion
- Mark CORE-01 as complete in REQUIREMENTS.md
- Initialize Vite project with vanilla-ts configuration
- Add TypeScript with strict mode enabled
- Configure Vitest for testing
- Create index.html with Canvas element
- Add main.ts entry point with canvas setup
- Add setup tests for project dependencies
- Expand README with full setup instructions, file structure, and testing notes
- Add lesson modules for 3.1–3.5 covering What is GSD through Verify & Beyond
- Add course-structure.json, PROJECT_BRIEF.md, and .claude/ commands
Each keeps its full history under its own directory. cowork-complete-guide's
static site is served at /cowork-complete-guide/ on the unified Pages site.
Also fixes stale miti99dev.github.io host references left from the org move.
Defines triggers, input requirements, sub-agent usage patterns, and
output formats for synthesizing insights across multiple documents.
Covers standard research synthesis, vendor comparisons, multi-perspective
analyses, and web + local source combinations. Includes example prompts.
Analyzes second location expansion, technology stack investment, and
espresso machine upgrade from Financial, Customer Experience, and
Operational Risk perspectives. Each decision synthesized into a concrete
recommendation with conditions and phased implementation plans.
Side-by-side comparison across pricing, lead time, service network,
reliability, resale value, and brand prestige. Includes individual
verdicts and key insight that capability differences between machines
are often overstated — decision hinges on service access, lead time,
and resale value.
Comprehensive analysis of the 2025-2026 specialty coffee market covering
6+ themes: independent shop advantages, technology as hygiene factor,
labor cost reset, sustainability imperatives, remote work geography shift,
and competitive strategy. Includes contradictions matrix, actionable
recommendations, and open strategic questions.
Runs file-processor skill on 5 inbox files: moves and renames to
processed/receipts, processed/invoices, processed/documents, and
processed/images using ISO date naming convention. Generates
outputs/processing-log-2026-03-09.md. Inbox is now empty.