Migrate build and deployment pipeline from Cloudflare Pages to GitHub Pages.
Adds production-ready deploy workflow in deploy-github-pages.yml with proper
artifact handling. Removes Cloudflare-specific tooling: wrangler config, _headers,
_redirects, and CSP hash injection scripts (no longer needed with GitHub Pages
static hosting). Updates package.json build scripts and all project documentation
to reflect new deployment target and simplified architecture.
The "lock" framing was misleading — there's no OS-level mutex; this is
a soft coordinator that decides which tab is the active one. Rename
makes the role obvious at the import site.
- file: tab-lock.svelte.js → active-tab.svelte.js (+ test)
- export: tabLock → activeTab
- field: .frozen → .inactive (positive form: this tab is inactive)
- fn: startTabLock → watchActiveTab
- fn: reclaimTab → claimActiveTab
- BroadcastChannel name: loto_tab_lock → loto_active_tab
No behavior change. Banner copy already updated separately.
Two tabs of the app on the same origin both running auto-call would
double-draw, double-write `loto_master`, and overlap audio. New tab
now broadcasts a claim; old tab freezes itself with a fullscreen
overlay ("Loto đã mở ở tab khác. Tap để chuyển về tab này.") and the
user can tap to take it back — handover broadcasts a fresh claim,
freezing the other tab in turn.
Mounted in +layout.svelte's onMount so the cleanup closes the channel
on HMR / route changes. No-op in legacy iOS Safari (≤15.4) without
BroadcastChannel — silently falls through to the prior behavior.
Single-slot bus carried only the latest draw, so any state event off-bus
(player regen, master "Ván mới", reload, mode toggle, throttled tab)
silently lost history. Symptom the host hit: regenerating the player
board mid-game wiped all prior auto-crosses.
- master-store.svelte.js: lifted {called, remaining} out of MasterPanel
into shared reactive $state, persisted to loto_master, hydrated once
in +layout.svelte's onMount so panels mount with consistent state
- player-auto-cross.js: new applyMasterCalls helper using cursor-by-index
(vs the retired Date.now-based at timestamp), so callers can pass
lastHandledIndex: 0 to replay master's full history on demand
- PlayerBoard:
- Reads masterState.called directly; cursor advances strictly
- manualUnticks Set tracks user-initiated unticks of called numbers,
suppressing re-cross on replay; persisted to loto_manualUnticks
- "Tạo bảng mới" replays masterState.called onto fresh grid (in both)
- "Xoá đánh dấu" clears + immediately replays in both mode
- Master "Ván mới" detected by called length transitioning >0 → 0,
force-clears player crossed + manualUnticks (locked product call)
- Killed call-bus.svelte.js + auto-tick.js and their tests; helper
surface is fully covered by master-store.test.js (9) and
player-auto-cross.test.js (10), plus 6 new manualUnticks cases in
game-logic.test.js (134 tests passing, was 123 before this refactor)
Targets findings F1, F2, F4, F6, F7, F8, F10 from the 2026-04-30
both-mode consistency audit. F9 (voice ownership) and #20 (multi-tab)
remain out of scope — separate plans to follow.
Visible countdown ring + seconds number above the hero token while
auto-call runs. Host now sees exactly when the next number fires
instead of staring at a static caption.
- AutoCountdown.svelte: pure visual component, props-driven, rAF loop,
SVG ring via stroke-dashoffset, prefers-reduced-motion fallback
- MasterPanel.svelte: tickCount $state bumped per draw + on every
(re-)arm of the auto-call $effect (covers speed-slider mid-run)
Postbuild script computes SHA-256 of every inline <script> in
build/index.html and rewrites build/_headers — replacing the
script-src 'unsafe-inline' relaxation with the matching hashes. The
hash regenerates per build (SvelteKit bootstrap embeds a per-build
registration call) so the script must run on every build; chain it
into both `npm run build` and `build:gh`.
verify-build extended to assert build/_headers script-src no longer
contains 'unsafe-inline', so the inject step's output is enforced in
CI. style-src 'unsafe-inline' stays — Svelte's `style:` directives
emit inline attributes that hashes can't cover.
SvelteKit emits one inline bootstrap <script> in build/index.html and
the CSP in static/_headers is relaxed to `script-src 'unsafe-inline'`
to admit it. If a SvelteKit upgrade adds another inline block, the
relaxation no longer matches reality and the new block could ship
unhashed.
`npm run verify:build` reads build/index.html, counts inline scripts
(no `src=`), and fails when count > EXPECTED_INLINE (1). New GH
Actions workflow runs test + build + verify on push/PR to main.
Mutation-tested locally: setting EXPECTED_INLINE=0 fails as expected,
restored to 1 passes.
Pull the bus-driven auto-tick effect body out of PlayerBoard.svelte
into `src/lib/auto-tick.js` so the dedup-by-`at` invariant — the one
that already caught a P0 — is unit-testable without mounting Svelte.
The effect is now a thin wrapper that calls `processAutoTick()` and
applies the returned `{crossed, lastHandledAt, changed}`.
8 vitest cases cover NEW draw, dedup on same `at`, re-cross after
manual untick, mode=master/player ignored (timestamp still advances),
off-board number, null lastDraw, and null grid.
Phase 1 — Vietnamese-safe font + master empty state:
- Add @fontsource/roboto-condensed (700 weight, all subsets including
Vietnamese). font-display:swap. tan-tan-num now resolves the bundled
face on Android instead of system Arial Narrow.
- New MasterEmptyState.svelte: ghost 11×9 grid + "Chế độ Quản trò"
pill + readiness microcopy. Replaces the bare line of text in
MasterPanel's no-game state.
Phase 2 — Mode picker icons, color picker layout, header polish:
- Inline SVG glyphs above each mode button (player card / megaphone /
two stacked cards). Communicates role at a glance.
- Color picker wrapped in a single bordered card with "Tuỳ chỉnh"
and "Mẫu sẵn" sub-headers.
- "Mặc định" → "Đặt lại" with a bordered chip style — clearer
affordance than the previous near-invisible footer link.
- Header subline: drop tracking-[0.28em] all-caps SaaS look; replace
with dash-flanked lantern band ("— 🏮 Hội chợ TN1 —") for
fairground mood.
Phase 3 — Installable PWA + offline audio:
- @vite-pwa/sveltekit with autoUpdate. Precache app shell (~353 KB
→ 213 entries) PLUS the default voice's 92 clips so first-install
is fully offline-capable. Alternate voices fall through to a
CacheFirst runtime rule (cached on first play, 30-day TTL,
maxEntries: 400 for future-proofing).
- New static/manifest.webmanifest (Lô tô — Hội chợ TN1, theme #1565c0,
background #0a0f1f, standalone, vi).
- Icons: 192/512 standard + 512 maskable, generated from a single
rose-amber-gradient SVG source.
- app.html: manifest link, dual theme-color meta (light + dark),
apple-touch-icon, apple-mobile-web-app-capable for proper
standalone launch on iOS Safari.
- _headers: add manifest-src + worker-src to CSP; no-cache on /sw.js
and /manifest.webmanifest so deploys propagate.
Tests: 115/115 pass. Build clean (305 precache entries, 0 glob
warnings).
Reviewer concerns (addressed):
- maxEntries bumped 200 → 400 (was barely enough for 2 voices).
- Default voice precached so offline-first promise holds without
requiring users to play every clip online first.
- "do NOT add skipWaiting" comment added next to autoUpdate.
- Add `mode` setting to replace legacy `masterMode` with migration path
- Implement 3-button display mode picker (player-only, master-only, both)
- Auto-increment master when card drawn via call-bus event system
- Add voice hint on settings button, gate auto-call on mode changes
- Broadcast draw events from MasterPanel, reset call-bus on new game
- Broadened announce condition to cover both modes
- New call-bus.svelte.js module for event coordination
- Update settings-store tests to cover mode migration
- Update codebase docs for mode setting and call-bus architecture
Speak the called number on master draw, "Chờ N" when a row is one
away, and "Kinh" on bingo. No runtime TTS API — clips are
pre-generated by `scripts/generate-audio.py` (free edge-tts) and
shipped as static MP3s under `static/audio/{voiceId}/`.
- src/lib/vietnamese-number.js + test (40 cases): tonal exceptions
mười lăm / hai mươi mốt / hai mươi lăm
- src/lib/voice.js: lazy <audio> cache, token-based cancellation,
cho+number sequencer, on-unmount cleanup
- src/lib/audio-manifest.js: re-exports static/audio/manifest.json
- scripts/generate-audio.py: discovers every vi-* edge-tts voice,
writes 92 clips per voice + manifest.json
- static/audio/manifest.json: placeholder until user runs the script
- src/lib/settings-store: +voiceEnabledMaster/voiceEnabledPlayer/voice
with per-key validators
- src/lib/SettingsButton: new "Âm thanh" fieldset (toggles + voice
picker rendered from manifest)
- MasterPanel.handleDrawNext: playNumber(next) + cancel on new game
- PlayerBoard $effect: playWaiting/playBingo beside toast/popup;
cancel on regenerate / clear
To materialize the MP3s on first install:
pip install edge-tts
python3 scripts/generate-audio.py
Tests: 98 pass (40 number + 31 settings + 27 game-logic).
Soft visual constraint: no row has cols n, n+1, n+2 all filled.
Implementation = constraint-aware per-row picker (uniformly samples
triple-free completions of the forced+candidate set) + whole-grid
rejection sampling (up to 200 attempts). Hard invariants (5 per row,
5 per col, ascending column values) are never sacrificed; if the soft
constraint can't be met, the generator returns the best attempt.
- src/lib/game-logic.js: hasThreeInARow, combinations,
pickFilledColsOnce, pickFilledCols rejection wrapper
- src/lib/game-logic.test.js: 300-trial strict assertion
- docs/codebase-summary.md, project-overview-pdr.md: note the rule
Lets the player wipe all crossed cells on the current card without
generating a new grid. Shown next to "Tạo bảng mới" only when a grid
exists. Confirms before clearing if any cell is marked.
- src/lib/PlayerBoard.svelte: handleClear + secondary outline button
- docs/codebase-summary.md, project-overview-pdr.md: reflect new action
Previous commit misread "remove master board" — restore the 11x9
ones-digit-aligned tracking grid (with circular tokens + draw-order
overlay) inside MasterPanel; remove the host's own player card
("Bảng của quản trò") instead. The host can use the player board
above it; no need for a duplicate card.
Delete /master route entirely (single-page app now). Cloudflare
Pages redirect added via static/_redirects: any unknown path
301-redirects to /, so old /master bookmarks land on the homepage.
Static assets are served first so the rule only fires on misses.
Storage keys loto_master_card_grid / loto_master_card_crossed are
no longer written but old saved data stays in users' localStorage
(harmless leftover).
Settings expansion: 4 new keys (theme auto/light/dark, masterMode,
autoCallEnabled, autoCallSpeed 1-10) with per-key validators that
preserve old saved data. Default empty-cell color flipped from Tân
Tân blue to Excel Standard Purple #7030A0; preset palette swapped
to Office's 10 standard colors (5x2 grid). 15 new tests, 53 total.
Theme system: Tailwind v4 @variant dark (.dark *); applyTheme()
toggles <html class="dark"> based on settings.theme; auto mode
mirrors prefers-color-scheme via matchMedia listener (cleanly torn
down when switching modes). Existing dark-mode CSS converted from
@media to :where(.dark) selectors.
Mobile fit: PlayerBoard cells aspect-square on mobile, sm:aspect-[3/5]
desktop. Number text scales text-base sm:text-2xl md:text-3xl. Page
padding tightened (px-2 py-4 sm:px-3 sm:py-12). Container bumped
max-w-lg to max-w-2xl.
Header / footer: removed instructions toggle and "Trang quản trò"
link from player page. New PageFooter.svelte (tagline + Made by
miti99 with [SVG heart] link); also duplicated in PlayerBoard's
closing section-label band per request. Heart is inline SVG (red),
not emoji.
Master mode: extracted everything from /master route into reusable
MasterPanel.svelte. /master route slimmed to header + MasterPanel
+ footer. / mounts MasterPanel conditionally when settings.masterMode.
Storage prefixes unchanged.
Master tracking grid removed: per request, the 11x9 ones-digit
master board is gone. Host still gets controls, "Số vừa xổ" hero,
draw history list, and their own player card. Player card is enough.
Auto-call: single $effect lifecycle keyed on (autoRunning,
settings.autoCallSpeed, settings.autoCallEnabled). Setup / clear
setInterval cleanly across speed changes, master-mode toggle off,
component unmount, and "user disabled auto" mid-run. Button toggles
"Xổ số" -> "Bắt đầu / Dừng". Speed slider in Settings (only visible
when master mode is on). aria-label / aria-valuetext on slider.
Code-review nice-to-fixes applied: folded the two MasterPanel $effects
into one, removed muddled onkeydown on the SettingsButton modal
backdrop, added slider a11y attrs.
Docs: PDR / codebase-summary / system-architecture / development-roadmap
/ code-standards all synced to the new state.
Match the BAMBOORAFT physical sheet:
- Cell aspect changed from square to 3:5 (taller than wide), matching
the printed paper proportions
- Number cells rendered with .tan-tan-num: condensed system-font stack
(Arial Narrow / Avenir Next Condensed / Roboto Condensed), font-weight
900, negative letter-spacing for tight fall-back on platforms without
a true condensed face. Sized text-2xl / sm:text-3xl to fill the
taller cells. Black number on white cell.
- Default empty-cell color flipped from Minh Tân brown (#7a4a2b) to
BAMBOORAFT blue (#1e88e5). Settings store + test updated. Users who
picked a different color in settings keep their choice.
- Section dividers and labels recolored from orange to matching blue.
- Section labels relabelled to the BAMBOORAFT trio:
"Tân Tân" / "An khang thịnh vượng" / "Tân Tân tốt nhất"
Replaces the orange/red filled-square cells on the master tracking
board with a circular token treatment inspired by the Hội chợ "Các
số đã ra" panel. Each numbered cell now renders a centered circle
with a colored ring — pink for 1–49, green for 50–90 — over a
cream-yellow fill when the number has been called, or dimmed/empty
when it has not. The most recent draw keeps its red accent via a
ring-offset highlight + slight scale, so the host can still find
"vừa xổ" at a glance. Draw-order superscript stays at the cell's
top-right corner, now in muted slate (visible against both the
cream-filled and dim-empty token states).
Adds a gear button + modal on /, /master with a native color picker
and 8 preset swatches for the empty-cell background. The selected
color repaints both the player card AND the master tracking grid via
the --empty-cell-bg CSS variable. Default brown matches the physical
Minh Tân paper card.
settings-store.svelte.js: Svelte 5 rune-based reactive store, state
hydrated on layout mount, persisted to localStorage key loto_settings.
Validates hex (#rrggbb regex) before applying — keeps the CSS sink
safe and ignores corrupt or shorthand-3-digit payloads.
SettingsButton.svelte: gear icon, modal with picker + presets + reset
+ close, escape-to-close via window keydown listener (the trigger
button retains focus on open, so a dialog-scoped handler would miss).
eslint.config.mjs: declares Svelte 5 rune globals so .svelte.js stores
lint clean.
Docs synced: PDR, codebase-summary, system-architecture, roadmap.
`app/` should hold route segments only. Game logic and the player-card
component are imported by both routes, so they belong outside:
app/loto-game-logic.ts -> lib/game-logic.ts
app/loto-player-board.tsx -> components/player-board.tsx
Imports use the existing @/* alias. Drops the redundant `loto-` prefix.
Also fixes the package name from the scaffold default.
Adds the standard ./docs/ structure (overview, codebase summary,
architecture, code standards, design guidelines, deployment guide,
roadmap) and the code-review report under ./plans/reports/.
README now points at the docs and covers the codeserver dev profile.